| The Mandate ( @ 2008-11-27 19:41:00 |
[LOCATIONS]
[ NORTH || EAST || SOUTH || WEST ]
If you would like to add your own locations, comment with:
If you want a new region or something major, please contact the mod!
If you would like to add your own locations, comment with:
If you want a new region or something major, please contact the mod!
[ NORTH ] |
[ CORDOVA DISTRICT ] Standing to the north of Center-City is the proud Cordova District. This is where business booms. From law firms to corporate headquarters, to the industrial zone more north-east, this is the place you set up shop if you mean to run a real enterprise. Some of the most wealthy of citizens, though those who cannot afford the housing in Rituana, live here in large modern mansions, and the shopping is more expensive here than anywhere else. Welcome to [ COURT OF WATCHERS ] While courts for criminals reside all over Desai, the Court of Watchers has been designated as the courthouse for all the most heinous and high-profile of crimes. All guilty verdicts are sent to Rituana's Palace of the Peace for the final decision to be made on their punishment. [ THE NORTHERN HARBOR ] Running on the Cordova-side of Central Park is the Arcana River, headed east. Stationed here to manage anything attempting to come in is the first sight of border patrol that Desai citizens will see. Run by the stunningly peaceful and beautiul Harbor Master Elly Mae Jaeson, this is the more calm and forgiving of the two major harbors. Perhaps it's because Elly only has to worry about dangers coming in to the city, but trespassers onto the Northern Harbor's property are less likely to end up dead, or even apprehended. |
[ EAST ] |
[ CENTER-CITY ] The first place that greets the eyes of weary travelers from worlds abroad. A clean, technologically advanced portion of Desai that never closes down; especially with its entertainment establishments. Theaters, casinos, hotels. [ TRAVEL AGENCY ] Lining the entire western shore is the intimidating Travel Agency. A large station colored in whites and adorned with steel, it has everything a newcomer or a traveler departing could want: short-stay hotels, clothing stores, restaurants; even small entertainment venues. The inside is glistening with granate floors and statues made from throughout Desai's extensive history. It really is a construct suited for its purpose, giving every newcomer or returning citizen a small history lesson, and a course on the city values as they pass through. There's even a museum dedicated to some of the more famous MDEA Agents, and the relics they've found across the world abroad. [ MDEA HQ ] Standing across the Travel Agency, beyond a lush green park of several acres, is the the humble entrance of the MDEA Headquarters. It's a small building of similar construct to the Travel Agency, but appears to be far too small to hold the organization of MDEA. After all, aren't they a massive agency that runs anything and everything inter-worldly? [ THE STARSCAPE ] Nowhere near the Travel Agency, but still visible as one of the tallest buildings in all of Desai, is the Starscape. An old casino recently turned into a hotel and full-out family resort, the ominous Starscape stands as a true testament to what Center-City is all about. The massive tower you see, spanning up a hundred and thirteen (yes, thirteen) floors is the hotel itself. The bottom floors are the most affordable, whereas the very top belong to the family that owns the Starscape. Upon entering the Starscape's glittering entrance, you are given one of three ways to go: To the left is the three level casino with men and women in black suits with bold purple blouses roaming around as casino security; straight ahead is the main desk, large and grand; and to the right, the corridor leading to the entertainment made for all ages, including movie theaters, a mini-mall and a zoo. As prestigious as the Starscape is, and as landmark as it is to Desai's history, those who stay on any floor from the 77th and up tend to come away with the most interesting of stories, of spooks and strange noises and other scary things. Rumors claim the owning family Satanic, and that the history of the Starscape's most wealthy citizens having been coated in the blood and sin of dark rituals. Some believe it continues, even to this day. But remember: the higher the floor, the more expensive the rooms. If you intend to ghost hunt, you'll have to have a pretty penny saved. [ NUN STADIUM ] For all your professional sporting needs, Nun Stadium is here to serve. Hosting a wide array of sports from across the worlds, the name of the stadium seems to fit, coming from the Egyptian entity from which all was said to have been born. Nun Stadium is a mega-complex of the most sophisticated technology to handle everything from Triple Triad competitions to hockey games to full out blitzball tournaments. It is also the hotspot for city politicians to make speeches during their campaigns. [ CENTRAL PARK ] Sitting on the boarder between the Cordova District and Center-City is the massive Central Park. While the outer boundaries of this park are cleared away for fun activities and sports, the inner spots are catered towards those looking for a more nature-filled walk without having to go out to the Enlil Mountains. But be careful: young women and children should never go unattended, as the dence flora often makes it hard to hear, or get to someone in time for help. |
[ SOUTH ] |
[ TAYON ] Welcome to the lower-end of the Desai spectrum. Home to some of the cheapest and poorly kept housing, and keeper of the most sinful affairs (at least most noticeably). It's definitely not advisable that you go here alone, or in any group less than five, even if you live here. Police presence is a rarity in these parts, and the few stations here are full of corrupt officers. [ REDLIGHT HAVEN ] Obviously the sex district. Strip clubs, dirty bars and cheap "gentlemen's clubs" line the filthy streets and on every dark corner stand worn and tired women no matter the time of year, ready to try to swoon their way into passing cars. [ CONVICTION AVENUE ] An alleyway residing in the darkest, furthest piece of Tayon. It's littered with rubble untouched from many years that have passed. The buildings around it have been standing at least eight decades, and have been built clear back to nestle against both sides of the entryway to a massive cathedral, the religion for which it served purpose unknown. The entrance is covered in graffiti, although the graffiti stops there. Most Tayon natives know to pass no further, as simply passing into the alleyway is danger enough. The name "Conviction Avenue" is a nickname given to this alleyway based on a historical event more than a century ago, during which an extremist group of Jesuits dragged declared 'sinners' from their homes and, after sealing off the doors to the even-then abandoned cathedral, forced them into the alleyway to face execution by gunfire before the authorities could arrive. The bodycount was eighty-nine confirmed. [ MONUMENT PRISON ] While every police station around Desai has their own jail, this is the ONLY prison to date in the entire city. Several miles outside of Tayon's outermost boundaries, it backs up right against the foothills of the Enlil Mountain range, and is miles away from the stretches of major highways that lead to and from the publicly accessible portions of the mountain range. The prison is advanced to handle many calibers of creatures, from the mundane human to the most powerful of metahumans and mages, thanks to the technological ingenuity of MDEA's contributions. Monument Prison is completely self-sufficient, with farmland well-guarded that the inmates must work in, a welling system for water... It's even rumored that MDEA leant them the technology of a specific power source only found on the desert world of Gunsmoke. [ ENLIL MOUNTAINS ] The Enlil Mountain range lines the entire southern shore, and is filled with history all of its own. While a good portion of the mountains are open with large ski resorts and camping grounds, as well as even hotsprings and what is said to be a dormant volcano, there are still little buildings here and there that show that MDEA presence is here in certain places. The border patrol is a bit more difficult to tag here, which is all for the better. Who wants to deal with that, when you're too busy failing miserably on the Bunny Slope and crashing into a tree? [ THE SOUTHERN HARBOR ] The Arcana River runs to and through natural-made tunnels in the Enlil Mountains, spilling out into the ocean on the other side. This is where Axan Babyl comes into play. Unlike his counter-part in the Northern Harbor, this Harbormaster is a jaded Galbadian man who has to frequently deal with whatever the river carries his way, both animate, inanimate, dead and alive. He is also the head of the mountain's division of Border Patrol, and runs the show with a far more itchy triggerfinger than Elly Mae as well. Most trespassers don't have the liberty of being even apprehended based on his standards. |
[ WEST ] |
[ MAYRA ] Desai's suburbs to the Northwest. While most areas are hardly the stereotypical white-picket-fence sorts, this is one of the less congested and least unique of the different places in Desai. It backs clear up to the beginning of the MDEA boundaries of border patrol, so making it out to the shore is next to impossible. On occasion, college and high school students attempt to do this on a dare, but are met with little success once the Border Patrol finds them. As far as a general feel of architecture, why don't you guess for yourself: [ UNIVERSITY OF OLYMPUS ] This prestigious school is the first of the Desai schools of high education to put into effect the teachings from multiple words. As such, this is the school of choice to many immigrants, some of the student clientelle being in Desai solely for this school. [ BACCHUS HIGH SCHOOL ] Bacchus High was the first high school to follow suit with UniOly in implementing the inter-world curriculum that was created by the Board of School Affairs. [ RITUANA ] Residing south of Mayra, and nestled just before Augusta, is Rituana. Looking as though it came directly out of some sort of steampunk film, Rituana is home to Desai's old money. It is next to impossible to buy any property out this way, as the property is typically passed from generation to generation. If something does go up for sale, you better be old money yourself to afford it. Rituana is a dark place, even in the summer time when everything is at full bloom. No one has yet to explain how it always seems to be covered in fog to varying extremes year-round. Most its streets are stille cobblestone, and it's not odd at all to see the denizens here taking more classic forms of transportation if they're staying in this area. Mind the horses-crossing signs. [ AMNAIN (CEMETARY) ] However, in a fit of irony, there is Amnain. Amnain is the biggest and oldest cemetary in all Desai, with a series of towering mausoleums that glow gold in the night, and rumored catacombs sealed off underneath. You may not be able to live in Rituana, but unless a plot is bought in smaller cemetaries around the city, you will most definitely be put to rest here. The oldest grave is a crypt marked over 420 years ago. Graveyard curfew starts strictly at sunset, year-round without fail. A series of sentries that walk about as Amnain's security will assure of that. Rumors say these mysterious men are the children of cult members who cursed Amnain long ago, causing it to become unsafe after sunset and until sunrise; that these men are attempting to atone for their fathers' sins. [ PALACE OF THE PEACE ] Those brought to trial in Cordova's Court of Watchers, upon being proven guilty, are brought to the Palace of the Peace for judgment. Because only the most important and high-profile of cases are brought to the Court of Watchers, Rituana is always a bustle with media when the accused are brought to the Palace of the Peace. The Palace of the Peace serves a double purpose as a site for citizens to implore the High Court over decisions dealing with much of anything in the city. The only subject banned from, and if brought up will lead to arrest, the High Court is the subject of border patrol. [ AIKERCIA TOKYO ] The oldest portion of Desai, where people once resided back when MDEA felt their monopoly of the Eastern shore was safe. Aikercia Tokyo is now the construction grounds to eventually build it to rival Center-City and Cordova alike by entreprenuers. The oldest buildings are being restored, including the ruins of ancient buildings that exist towards the Westernmost area of Aikercia Tokyo, and the only real population living in this massive construction site would be the workers and their families, housed for free by their employers. It's rumored that this is an attempt of MDEA's to draw the populace away from the Eastern shore again. |